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Software rendering series (closed)
 1st - Introduction into 3D engine programming  1st - Questions and answers [0]  2nd - Matrices and transformations  2nd - Questions and answers [0]  3rd - 3D Studio and DirectX  3rd - Questions and answers [0]  4th - Clipping pyramid, polygon rasterization  4th - Questions and answers [0]  5th - Z-buffer and texturing  5th - Questions and answers [0]  6th - BSP trees  6th - Questions and answers [0]  7th - S-buffer and C-buffer  7th - Questions and answers [0]  8th - Mip-mapping and texture filtering  8th - Questions and answers [0]  9th - Light and lighting methods  9th - Questions and answers [0]  10th - Light and lighting methods II  10th - Questions and answers [0]  11th - Light and lighting methods III (lightmaps)  11th - Questions and answers [0]  12th - Light and lighting methods IV (radiosity)  12th - Questions and answers [0]  13th - Some finishing touches  13th - Questions and answers [0]

OpenGL series

      -tHE SWINe-
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